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Empire: Total War - Campaign & General Discussion
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Empire: Total War Heaven » Forums » Empire: Total War - Campaign & General Discussion » A few questions about the game
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Topic Subject:A few questions about the game
jurijb08
Mariner
posted 08-21-13 04:29 PM EDT (US)         
I don't have this game, yet. I am considering buying this eventually, though and I have some questions about it.

1. Is there a limit to how many towns can appear in a region?

2. Can you recruit any units in these towns?

3. Can you capture those towns and make them yours?

4. From what I have seen from let's plays, it seems that you can't recruit agents, they seem to appear automatically. Why is that? Personally, I don't like this because I am a spy spammer. I like to see where I am sending my armies and who is coming at me.

5. Western factions have rakes as spies. From what I've read about them, they were playboys and liked to spend a lot of money in real life. Do they perhaps negatively impact your treasury in the game aside from upkeep?

6. Can you build watchtowers or outposts? If no, why not?

7. Do some units actually affect public order? Like militia?

That would be all. Thank you!
AuthorReplies:
Pitt
Commodore
posted 08-22-13 10:56 PM EDT (US)     1 / 3       
Hi jurijb08, welcome to the forum. I'll see if I can answer your questions.

1. There is a limit as to the number of towns. There are a set number of villages per region (you can see them in each province). As the population of a region grows, the villages become towns in which you can build schools, workshops and the like.

2. Towns have no effect on recruitment. They increase region wealth and let you unlock research. All recruitment is done at a region's capital. Multiple units can be recruited per turn at the regional capital, however, so it's not really a drawback.

3. You cn temporarily occupy towns, which damages them nd reduces region wealth, but you can't capture them without capturing the regional capital itself.

4. Agents appear spontaneously, although having certain building typres increases their chances of spawning. E.g. More schools means more gentlemen.

5. Agents have no impact on your treasury.

6. You can build forts, but not watchtowers.

7. All military units affect public order when they're garrisoned at a regional capital. Some units, such as dragoons, have a policing bonus which makes them more effective in maintaining public order.

Hope that helps!

"Into the face of the young man who sat on the terrace of the Hotel Magnifique at Cannes there had crept a look of furtive shame, the shifty, hangdog look which announces that an Englishman is about to talk French." - P.G. Wodehouse, The Luck of the Bodkins
jurijb08
Mariner
posted 08-23-13 04:22 AM EDT (US)     2 / 3       
Thank you for the information. Don't worry, it helped clear up some uncertainties. Do you know why you can't build any watchtowers in the game? Also, another question I forgot to ask about towns is: Can you build more than one type of building in towns or do you have to specialise them?
webstral
Mariner
posted 08-24-13 08:40 PM EDT (US)     3 / 3       
I can't answer the watch tower question. However, I can say that each town can only construct one building.

The musket is for fixing and softening the enemy. The bayonet is for destroying him.
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